Wednesday, May 30, 2012

Top 10 Meeting Ice Breakers

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Getting citizen comfortable in a group setting before a team meeting can be the best speculation of ten to 15 minutes of time that you can make. Ice breakers get creative juices flowing, can growth the transfer of ideas, establish team identity, and generate a sense of community. All of these items are leading in forging top efficient teams. But how do you get citizen to participate and not feel uncomfortable with an ice breaker?

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For meetings in a enterprise setting in which participants are professionals, ice breakers that require actions not normally linked with day-to-day behaviors in the office ordinarily make citizen uncomfortable. flourishing ice breakers for these type of groups ordinarily consist of having attendees share memorable facts with each other, generate innovative ways to get citizen to introduce themselves to each other, or have group members collectively work on a question where everybody has to contribute.

We've excellent our top ten team meeting ice breakers that are sure to get your meeting participants relaxed and ready to focus on your program as well as to connect with others in the group.

1. Brainstorm!:Break the meeting into teams of four or five. Give each team a topic. Pick topics that are fun and easy like, "What would you take on a trip to the desert?" or "List things that are purple". Give your teams two minutes, no more, and tell them "This is a contest and the team with the most items on their list wins." Encourage the teams to write down as many things as they can and not to discuss anything, just list things as fast as possible. At the end of two minutes, the team with the most items on their list wins! This helps citizen to share ideas without fearing what other citizen will think.

2. Same or Different:

Divide the meeting into teams of three or four and give each team a large sheet of paper and then give each person a separate colored marker. Have each person draw a large oval such that each oval overlaps with the other ovals in the town of the piece of paper. Give the group or groups, a theme that pertains to your meeting objectives. Ask the participants to write down at least five or more entries in the non-overlapping and mutually overlapping areas of their ovals. Give them five minutes, no more than that, to talk about their similarities and differences and write them in their own ovals on the paper. If there is more than one group, compare results and identify base themes in both parts of the diagrams and what light these similarities and differences shed on the purpose of the meeting. This helps team members establish an insight of shared objectives and in a non-confrontational way learn how their views differ from others in the group.

3. Fact or Fiction:

Have everybody write down three surprising things about themselves, two of which are true, and one of which is made up. Each person, in turn, reads their list and then the rest of the group votes on which "fact" they feel is the "false" one. If the group does not correctly pick a person's made up "fact", then that person wins. A group can have more than one winner. At the end, the whole group votes on which of the "winners" of the final round, had the most deceiving "fact". This helps citizen get to know and remember their colleagues.

4. Free Association:

The object of this ice breaker is to have small groups generate as many words or phrases as they can that are linked to a particular topic that focuses on the objective of your meeting. Give the group or groups a key word you want them to connect with and then give them two minutes to list, as fast as possible, as many words or thoughts that pop into their heads. For example, if your enterprise is trying to decree on whether to sacrifice voyage and growth the use of teleconferencing, you might use the word "teleconferencing" and have citizen list as many words or phrases they can that they connect with the key word. For example they might say: "saves money", "saves time", "impersonal", "need to see other people", "get distracted", "sound quality".... This reveals what citizen are thinking, similarities in viewpoints, and perhaps even question areas or topics that need addressing or supplementary discussion.

5. Nametags:

Prepare nametags for each person and put them in a box. As citizen walk into the room, each person picks a nametag (not their own). When everybody is present, participants are told to find the person whose nametag they drew and introduce and say a few intriguing things about themselves. When everybody has their own nametag, each person in the group will introduce the person whose nametag they were initially given and mention something of interest about that person. This helps participants get to know and remember each other.

6. Desert Island:

Group citizen in teams of five or six and tell them they will be marooned on a desert island. Give them 30 seconds to list all the things they think they should take and each person has to contribute at least three items. At the end of 30 seconds, tell the teams they can only take three things. Have the person who suggested each item on the list tell why they suggested it and defend why their item should be one of the chosen three. This helps the team learn about how each of them thinks, get to know each other's values, and how they solve problems.

7. Commonality Plus:

Group your meeting participants at tables. At each table ask the group to list ten ways that everybody in that group is similar. Let them know that they cannot list body parts or clothing and that what they plump cannot have whatever to do with work. One person at the table should be tasked to make their list. At the end of your time limit have the group share their list with all meeting members. This is a great occasion for your meeting attendees to learn about each other's hobbies, families, and base interests.

8. Line Up:

As citizen enter your meeting hand each one a piece of paper with a separate whole written on it. Ask the group to dispose themselves in numeric order without using their voices, hands, or showing their number. This helps the team to think of other ways to describe with each other and to work together to perform a base goal.

9. Meet and Greet Shoe Pile:

This works great in large groups and is a difference of the name tag ice breaker. Have everybody take off one of their shoes and throw it into a pile. Have each group member pick up a shoe and walk nearby the meeting room greeting other citizen as they try to match their excellent shoe to the one another team member is wearing. This is a great way for new citizen to meet some members in a group.

10. First or Worst:

Have each member tell the group their first or worst job in turn. This easy to use ice breaker works great with teleconferences too and allows team members to spark conversation with each other and to have some fun commenting on the jobs that they have each done. Many of our top ten ice breakers can be used for on-site meetings and teleconferences alike. The nature of ice breakers is to get the group to talk, to share, and to get to know each other in a casual exchange. The best and most flourishing teams start with a little bit of fun; learning how to value what each member brings into the group. Ice breakers can help facilitate this transfer of facts and relieve in doing so at the very start of the team forging process.

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